ISRD

ISRD Simulations

Systems you can run

Interactive models of feedback, emergence, chaos, network spread and regulatory capture. Change a parameter and watch the system respond.

InteractiveHealth Systems

Post-Viral Syndrome Outbreak

Agent-based population simulation tracking viral outbreak and post-viral ME/CFS conversion across 100 individuals. 25+ calibrated risk factors, brainstem ANS dynamics, YOU character.

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InteractiveRegulatory Capture

The Latched Loop

A closed feedback loop can settle into two different stable states — and the pressure needed to enter the unhealthy one is lower than the pressure needed to leave it. Models the bistable regulatory-capture mechanism proposed in an ME/CFS hypothesis.

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In DevelopmentRegulatory Capture

The Privileged Node

Four biological pacemakers keep the body's rhythms in sync. Three are entrained peers — one has a voluntary override door, a body-wide diffusible output, and a direct limbic connection the others lack. Why that structural asymmetry matters.

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InteractiveEmergence

Emergence / Flocking

Each agent follows three simple local rules — avoid, align, cohere. No agent sees the global pattern. The flock emerges from purely local interactions.

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InteractiveSystems Dynamics

Feedback Loops

Reinforcing loops amplify change. Balancing loops resist change and seek equilibrium. Most complex systems are networks of both.

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InteractiveChaos Theory

Lorenz Attractor

Three linked differential equations produce a trajectory that never repeats yet stays bounded. Tiny differences in starting position lead to completely different futures.

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InteractiveNetworked Complexity

Network Diffusion

A contagion spreads through a small-world network. Hubs drive early cascades; local clusters slow saturation. Network topology — not transmission rate alone — determines the shape of spread.

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InteractiveEntanglement

Backroom Dynamics

Two networks overlay the same population: the formal hierarchy and the informal relationship layer. A decision cascades through both — the informal network redistributes influence in ways the org chart cannot predict.

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Systems games are the next step: these models grow into scenarios you play.